
Marketed as the “New Generation Multi-Stage Space Challenge,” this game wowed gamers from the early 80’s with fast-moving, colorful targets and quick, satisfying gameplay which remains fun and intensely challenging to this day.
Game Details
Developer(s) | Namco |
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Publisher(s) | JP: Namco NA: Midway |
Composer(s) | Nobuyuki Ohnogi |
Platform(s) | Arcade, Various |
Release | JP: September 1981 NA: December 1981 |
Genre(s) | Fixed shooter |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright, cabaret, and cocktail |
Arcade system | Namco Galaga |
CPU | 3x ZiLOG Z80 @ 3.072 MHz |
Sound | 1 × Namco WSG (3-channel mono) @ 3.072 MHz 1 × Namco 54xx @ 1.536 MHz |
Display | RGB raster, vertical orientation (19-inch diagonal) |
Galaga (ギャラガ Gyaraga) is a Japanese shoot-’em-up arcade game developed and published by Namco Japan and by Midway in North America in 1981. It is the sequel to 1979’s Galaxian. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen, with enemy aliens arriving in formation at the beginning of a stage, either trying to destroy, collide, or capture the spaceship, with the player progressing every time alien forces are vanquished.
Galaga is one of the most commercially and critically successful games from the golden age of arcade video games. The arcade version of it has been ported to many consoles, and it has had several sequels.
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