Assault

In Assault, you’re not just in a tank. You’re in a SUPER FUTURISTIC TANK on an ALIEN PLANET! Grab a joystick and fire nukes to keep your hull intact and your head safely on your neck. This planet is anything but friendly and wants you dead … Time to show ’em not to mess with an Earthling (or his nukes)!

 

Game Details

Developer(s) Namco
Publisher(s) Atari Games
DESIGNER(s) Kunio Ogawara
COMPOSER(s) Shinji Hosoe
Kazuo Noguchi
Release
Genre(s) Multi-directional shooter
Mode(s) Single-player
Cabinet Upright
Display Vertical, raster, 224 x 288 resolution

 

In Assault, the player controls a futuristic tank, attacking the surface forces of an alien environment. The tank is controlled by two four-way joysticks. The standard movements, such as “forward” and “turn left”, are executed in the same manner as those of other tank driving games, like Battlezone. That is, the player pushes both joysticks away for “forward”, pull the left joystick towards and push the right one away for “turn left” and opposite for “turn right”. But since the joysticks are four-way, two other moves are available. Pushing both joysticks away from one another (i.e. the left to the left and the right to the right) causes the tank to rear up on its back end for a moment. When in this position, the player can fire a lethal nuclear blast, instead of the standard shots, fired in the normal position. Afterwards, the tank returns to its regular mode. If both joysticks are pushed right or left, the tank will roll (or “strafe”) in the chosen direction. There are special “power” platforms encountered throughout the game. When the tank is driven unto the platform, it is catapulted into the air and the battlefield is seen from a higher vantage point, and therefore more of the map is also shown. This allows the player to target and shoot at enemy forces from the air, including some that could not be seen in the regular and smaller frame.

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